![]() ![]() In 1908, Bonaparte - who, yes, was related to the French emperor Napoleon - founded the Bureau of Investigation, the precursor to the FBI. Edgar Ross, the Bureau of Investigation officer who holds John Marston's family hostage and forces him to return to his outlaw ways, is a thinly veiled analogue for Charles Joseph Bonaparte. Aside from the setting and some of the shooting mechanics, Red Dead Revolver doesn't have much in common with Red Dead Redemption, but as Revolver shows, Rockstar got the franchise's tone right from the very beginning.Īs such, it's hardly surprising that some of Red Dead Redemption's most memorable characters have roots in actual, real-life personalities, including the game's big bad. Naturally, Morricone himself pops up on Red Dead Revolver's soundtrack a few times, where he's joined by accomplished composers like Bruno Nicolai, Luis Enríquez Bacalov, and others. To start, Rockstar added a film grain effect on top of all of Revolver's action, evoking the movies' low-budget roots, and then upped the ante by filling the soundtrack with tunes from actual Spaghetti Westerns.Īfter all, Leone's Man with No Name trilogy wouldn't be what it is without Ennio Morricone's iconic score, and music is a crucial part of the Spaghetti Western's signature vibe. That meant bringing the entire game more in line with Italy's gritty "Spaghetti Westerns," including classics like Sergio Leone's A Fistful of Dollars and The Good, the Bad, and the Ugly. So, naturally, when Rockstar took over, the company decided to dirty the thing up. The Red Dead franchise had officially begun. Rockstar's staff loved movies, after all, and thought revitalizing the Old West shooter would be "a fun challenge." Ten months later, Red Dead Revolver was ready for mass consumption. Capcom had already canceled Red Dead Revolver, but Rockstar decided that the game was worth a second look. ![]() Still, if you squint, you might be able to spot its influence on Red Dead Revolver.Īt any rate, in the early '00s, Rockstar Games bought Angel, the studio developing Red Dead Revolver, and quickly started sifting through its various projects. Gun.Smoke's goal was simple - just survive while shooting everything that moves - and it bears little resemblance to the open-world western that Red Dead ultimately became. Designed by Yoshiki Okamoto, who'd later go on to produce Final Fight and Street Fighter II, Gun.Smoke was an upward-scrolling shooter like Capcom's 1942 and Commando in which players controlled a rogue cowpoke and his twin pistols. It was a spiritual sequel to one of Capcom's mostly-forgotten '80s arcade games, Gun.Smoke. In fact, at the outset, Red Dead Revolver wasn't just a Capcom joint. ![]()
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